
The Chronicles of Spellborn (TCoS) is an exciting MMORPG in which players are heroes in a world of fantasy, adventure and experience very realistic.
Years ago, an army of human beings are enslaved and their slaves revolted against the masters Vhelgar and destroyed the main power source of its suppressor: the Altar of the immortal. After the destruction of the shrine, a powerful magician on earth sent a wave of furious energy during the Empire of the Eight Demons, covering it completely in a thick layer of ice and plunging it into a time of darkness. The world over.
The scholars still argue about the exact time, but at least five centuries later, the man awoke and daevi survived and were in a completely different place than lived. Located in an obscure post-apocalyptic world, you will assume the role of a hero have to find the secrets that are hidden in the past, present and future.
The combat system in TCoS was created to increase the effect of the tactical choices made by the user during the fight. Furthermore, there are many games that use a system of fighting which is very dependent on the damage, using formulas and percentages that leave the player's control without a fight. For example, the random use of a weapon that has many points does not mean that it was based on their skills, but on pure luck.
One of the things that is very different in The Chronicles of Spellborn in comparison to most other MMORPGs is the system of targets. The game does not have automatic attack in which the player can hit an opponent and click on the attack once and wait until the opponent is defeated. Instead, TCoS will allow you to tap continuously pressing the keys, forming a super attack. So if a player wins a battle, it means that their choices and reactions made the difference, no data or pure luck.
Race
One of the big differences in The Chronicles of Spellborn will be chosen to race. The two are completely different breeds available in appearance, but similar in handling. This means that the choice of race has no direct impact on the content or the experience of the game.
Human
Since the Vhelgar served the human race is a versatile and durable. They are hard workers and great thinkers, but were forced to live in the shadows of their masters, being used as a labor-cheap. Over time more and more people began to oppose the rule of their masters and formed a rebellion to end their oppression.
After a violent battle with the Queen Vhelgar and guardian of the Altar of the immortal - Satanamura - people able to destroy the altar, and thus jettison Vhelgar. Humans, however, are prone to act before they think and therefore do not foresee the catastrophe triggered by the destruction of the Altar and the subsequent storm of spells which froze all living beings and divided into parts of the Empire and the Eight Demons world with him.
Daevi
The daevi, like humans, was a servant race, created by Vhelgar to oversee human beings and be agents. Being different in many respects, the daevi found themselves subject to the same treatment as humans. He joined with the humans in the battle against Vhelgar, were also frozen and formed a hybrid race: human blood mixed with the Vhelgar.
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